Villain Arc

Your origin story. Your demands. Your merch.

Something small pushed you over the edge and now you have a name, powers, and a merchandise line. Five slides to complete the transformation. Rated on Origin Story, Demands and Merch Potential.

4โ€“10 players5-slide starter deck6 min to buildVaporwave theme
Start a Villain Arc party

How it works

  1. 1.Everyone gets a different trigger
  2. 2.The inciting incident must be genuinely minor
  3. 3.Demands have to be itemised
  4. 4.There must be merch

Your deck is already started

Nobody starts at a blank white slide. Every player gets these 5 slides pre-laid-out in the Vaporwave theme, with a prompt on each one telling you what goes there.

The Name

1/5

What They Did To Me

The incident. It should be almost nothing.

2/5

My Powers

Oddly specific. Barely useful.

3/5

My Demands

Numbered list. At least one is petty.

4/5

The Merch Line

Product shots and prices. This is the real business.

5/5

How you're scored

After each presentation the room votes on three things specific to this mode โ€” not generic โ€œwas it goodโ€.

Origin Story

Did the trigger earn the villain?

Unmotivated โ†’ Fully justified

Demands

How unhinged was the list?

Reasonable โ†’ Non-negotiable

Merch Potential

Would this actually sell?

No market โ†’ Preordering

Villain Arc prompts

Every player is dealt a different one of these.

  • The inconvenience that broke me
  • My villain name and its terrible pun
  • A supervillain whose whole thing is minor inconveniences
  • My demands, itemised
  • The hero I would specifically target
  • My lair, and its lease terms
  • The exact moment I stopped being the good guy
  • My nemesis, who does not know they are my nemesis
  • A crime spree with a very narrow theme
  • My henchmen: hiring criteria
  • The one law I'd repeal first
  • My rebrand, post-incident

Ready to run Villain Arc?

Free, in the browser, nothing to install. Share a six-character code and your friends are in.

Start a party

Other game modes